Characters/Creatures

HUBRIS – Pilot and Partner

Pilot is the main character for my sci-fi video game, Hubris, and Partner is their cat sidekick. Together, they traverse the dangerous landscape of the alien planet they’ve crash-landed on, searching for safety and a way back up to the stars – if such a way exists at all.

Pilot is heavily influenced by my love of streetwear/techwear fashion, and I wanted to give them a spacesuit that looks unique and futuristic without compromising my inspiration from classic sci-fi and current spacefaring technology. As for Partner, she’s heavily based off of my own cat, Sprite.

HUBRIS – Fire Dust Desert

Winds blow across the deserts of Hubris, and herds of giant Songwalkers make their name for themselves as the wind gusts through the rows of gills running down their neck, creating a low whistling noise that echoes for miles. It’s how the herds stay close even when the dust gets impossibly thick, and calls the flocks of smaller flying creatures down to snatch particles of food from the dust they kick up.

HUBRIS – Key Art

Pilot and Partner run into a Tisgul, one of the most dangerous creatures on Hubris.

Partner is quicker than Pilot to accept the strange visions they’ve both been receiving since their crash, and follows them to the city of Sirocco, leaving Pilot to chase after her.

HUBRIS – Alien Life

Hubris is populated by thousands of strange creatures, all of whom have followed a very different evolutionary path to those on Earth. Instead of ears, eyes, nose, etc, the creatures on Hubris experience their world through the sensory crest on their heads, which combines all their senses together. Additionally, the vast majority of creatures here are filter-feeders, with rows of gills down their necks to catch the tiny micro-organisms that enrich the winds constantly blowing around the planet. However some, like the Tisgul, have evolved to hunt larger creatures, and their filter gills have changed to large, gaping jaws.

The Hike – Quinn and Oak

final project for Design Studio 3 at VFS was to design a human and a creature who fit a given style, relationship and demographic. My style was Dreamworks’ Bad Guys, the relationship was Hero (human)/Mentor (creature), and my demographic was teen.

Calcitrax the Dragon

I love dragons, particularly designs with more than the traditional two wings. So Calcitrax gets eight! And a couple crests, fans and fins for good measure.

Alien Design

An early design for the primary alien species in my project, Hubris. Finding a suitable front-arm design took some thinking – I wanted to keep it dexterous and functional, while still keeping it clearly different from the construction of human arms.

Scroll to Top