Environment Design

HUBRIS – Natural Environment

The surface of Hubris is shaped by its winds, from sculpted rocks to plant life evolved to stand against it or blow with it. In vast caves beneath giant sheets of slate, humid jungles flourish protected from the gusts, and on the surface everything eventually bends to the pressure of the gale.

Natural History Museum

Modeled in Blender, painted over in Photoshop. The suspended skeleton is a Kronosaurus.

HUBRIS – Sirocco

Sirocco is the largest Povu city on Hubris. All Povu cities follow the same basic outline – high walls facing into the winds, with layers of buildings stacked up against their interior, and tall skyscrapers behind. Inspired by a mix of art deco and industrialism, Povu cities start with crowded industrial districts at ground level, rising up to fancy glass domes and indoor gardens at the top of the skyscrapers. Bridges connect the rings of walls together, and high-up metro tracks weave between skyscrapers.

Exploration

Photobashing + digital paintover, inspired by the structures in the Arches National Park.

Natural Environments Designer – VFS T4

Took on the role of natural environments designer for VFS Term 4 final project. The style target was the Super Mario Bros. movie, and the storyline was The Land That Time Forgot. There were lots of story-important details on the island that needed to be incorporated, while also making sure to fit all of them together in a visually-pleasing way for future shots and keyframes.

Giani’s Market

Giani runs a small market to sell produce from her family’s farm, as well as imported goods from Pakistan, where her heritage traces back. It’s a welcoming, inviting space, where no corner or square inch of space is left unused. Done for Design Studio 2 final project at VFS, in Maya and Photoshop.

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